Origin of the Cosmos from the Universe

A Conceptual and Computer Model

Anil Mitra, Copyright © March 2016—April 2016

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Contents

The Universe and the Cosmos. 2

The Universal Metaphysics. 2

Description of the Conceptual Model 2

What is to be explained. 2

Qualitative explanation. 3

Graphic interface. 3

Programming the Model 3

Quantitative model 3

Details and rules. 3

Explanation and key to explanation. 3

Implementation. 4

Develop, test, modify, and use the computer model 5

Crash Program.. 5

 

The Universe and the Cosmos

The terms ‘universe’ and ‘cosmos’ are not clear or consistent, even in scientific use. This leads to various confusions, especially that what we know is what there is—i.e., that the evident cosmos is the universe. To model the cosmos as part of the universe, it is essential to be clear on their meaning—to be clear on the concepts and to have at least some kn or the corresponding objects.

Here, term ‘cosmos’ shall refer to the empirical cosmos—the part of the universe known by observation, interpreted in fundamental terms. It is, today, in outline, the big bang cosmos interpreted via relativistic and quantum physics.

The universe is all being over all measures of difference (e.g. time and space). But how can we have knowledge of it? It is at least as large as the cosmos; and in the cosmos, the cosmos and universe have identity. What further knowledge can we have of the universe? It is known and may be interpreted, at least, in terms of a demonstrated universal metaphysics.

The Universal Metaphysics

The universal metaphysics is a view of the universe, first demonstrated in 2002. Its fundamental principle is that subject to empirical and rational consistency, the universe is the realization of all possibility. It is a mesh of the fundamental principle with the valid elements of human cultures, including science.

This metaphysics enables new approaches to understanding the form and origin of the empirical cosmos.

Description of the Conceptual Model

What is to be explained

Parameters of the empirical cosmos to be explained, (a) space-time-matter (b) quantum field reality, particle approximation, entanglement and the real, coherence and decoherence, indeterminism and structure, examples, and (c) the semi-classical approximation. See foundations of physical cosmology.

Qualitative explanation

Set up a qualitative model for origins of the above from the void, in terms of the metaphysics. Set up qualitative aspects of the computer model and approaches to quantitative realization.

Graphic interface

Define the computer graphic interface. (1) Details of model parameters—how many stars, color and size, some elements of creation and destruction—with focus on initial indeterminism. (2) Specifics of the interface—how to adjust to screen size, user control and choices, and so on. (3) Automating the setup.

Programming the Model

Quantitative model

Review and revise model parameters for efficiency and rules, next.

Set up rules, especially of behavior of elements—and selectable groups; and group behavior, interaction, and longevity.

Details and rules

The following is from foundations of physical cosmology, which has further detail.

Explanation and key to explanation

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Beginning. The void.

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End or outcome. The early universe as above.

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Explanation

Key to beginning. Indeterministically originating (‘random’) puffs of being, not mere difference, from the void must be key to beginning.

A key to self contained process. The essential properties (GRQFT) will not be superposed on but somehow emergent from the explanation / simulation at an appropriate stage.

Selection is key to the process itself. Example: puffs in proximity / symmetry – degrees of thereof – acquire stability… but proximity / symmetry should be defined also in an emergent way upon what has already emerged

Implementation

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Set up a grid for the puffs. The coordinates and distances on the grid are irrelevant to the model.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Rules for single puffs. Decide on kinds of puff to emerge in cells—duration and properties (e.g. ‘color’). Set up ‘randomness’ parameters of frequency and place of origin and kinds of puff.

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Any rules for adjacent / coexistent puffs: longevity.

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Rules for multiple puffs:

Stars or elements.

Selection rules for symmetries—longevity.

Selection rules for combinations—single puffs continue, ­­ one or a few kinds but ¯¯ for most.

Rules for spatiality—the initial grid will not measure distance: dimension and extension will be immanent via triplets…, color…

Other issues for rules—the rules will not be Markov. They will be a function of ‘coherence’, related, or other parameters—thus the rules, too, evolve. This is intended to simulate the coming into being of (a) interaction, symmetry, stability, determinacy of identity and process and (b) initial dense coherences and near uniformities.

Random (grid) – I, J | T | | ΔT | Join of singles and multiples

Develop, test, modify, and use the computer model

Implement the quantitative model.

Automate development and generation of classes of model.

Crash Program

How to represent stars / puffs in the GUI—one element or one array or many… (Change word ‘puff’ or provide alternates in this doc and foundations of physical cosmology).

How to make informal add ins (formal later). Color palette.

Target phenomena:

1.       

GR—space, time, matter; mechanism … others from above.

2.       

QFT and particle approximation; entanglement and its implication for gravity and action at a distance … others from above.

Source phenomena: How to create and destroy at all levels. How to select for > transient. How to represent dynamics. Origins of symmetry etc. from transients.

1.       

Hierarchy.

2.       

Rules.

3.       

Any others …